Update 1.9 – Bug Fixes & Known Issues



Hunters,

Here is the list of Bug Fixes and Known Issues for 1.9. You can find the Features and Changes here: https://store.steampowered.com/news/app/594650/view/3335493590060371159

AI
  • Hive swarms now correctly navigate through the world when homing in on players.
  • Fixed a bug that caused the hive footstep audio to continue to play if it was killed mid-stride.
  • Fixed a bug that cause the boss bounty to appear in one location but can only be collected in another (example, if the boss falls through the staircase, the token could appear on the steps but can only be collected from below)
  • Fixed an issue where Scrapbeak loot could land in an unreachable location.
  • Fixed a bug that caused meathead bodies to de-spawn too early.
  • Fixed an issue where a grunt could deal damage with an attack after the animation completed.
  • Visual improvement to killing grunts.
  • Fixed an issue that miner grunts did not drop their weapons properly.
  • Fixed an issue that allowed AI to spawn in incorrect places.
  • Fixed an issue that allowed a hive swarm to knock down items in Quickplay.
  • Fixed an issue that allowed dropped grunt torches to burn under water.
  • Fixed an issue that allowed the Miner Grunt headlamps to shine through solid geometry.
  • Fixed an issue that allowed Meatheads to spawn and chase Hunters on incorrect paths.
  • Fixed some instances of crows floating above where they should be.
  • Fixed an issue that caused the Butcher head to jump on water.

Hunter
  • Fixed a bug where the position of a dead hunter moved slightly while being revived.
  • Fixed an issue that caused the concertina bombs throwing animation to be slightly off.
  • Fixed an issue that caused Sgt. Bridgewater’s glove to clip through the first aid kit when in “hip fire aim.”
  • Fixed a bug that prevented the prompt to stop bleeding appearing on screen while you are bleeding.
  • Fixed a bug that caused the “Hold F to stop burning” prompt to remain on the screen after banishing a boss.
  • Fixed an issue that caused parts of a choke bomb to become invisible when using a higher FOV.
  • Fixed an issue that caused a thrown item to be deleted when desyncing.
  • Fixed an issue that caused the equipment to lock up when changing to some of the newer legendary hunters.
  • Fixed an issue that caused red particles to appear on a Hunter’s skin after using dark sight.
  • Fixed an issue that caused auto-interact to not work in some cases.
  • Fixed an issue on controller that caused a hold interaction in the menu to execute late.
  • Fixed a bug that caused the healthbar to not regenerate fully after receiving charcoal damage.

UI
  • Fixed an issue that caused the SFX audio slider to incorrectly affect menu ambience audio.
  • Fixed a bug that caused an issue with the flash effect on an ultrawide screen.
  • Fixed an issue that caused the menu to appear in-game after reconnecting.
  • Fixed a rare bug that caused some issues when using custom hotkeys.
  • Added some shortcuts on several buttons on controllers.
  • Fixed a rare bug that caused the menu tabs to not appear if you had a slow connection to the backend.
  • Fixed an issue where the Hunter was visible in the background on the last match screen if a teammate left the group.
  • Fixed an issue where Subtabs in the progress screen were missing after clicking the leaderboard button in newsfeed.
  • Fixed a bug that resulted in potentially selecting the wrong summons if it was selected from the BH/QP lobby.
  • Fixed a bug that resulted in not being able to see the hunter if you looked at the “compare” screen a 2nd or 3rd time.
  • Fixed several issues related to the Quickplay leaderboards (incorrect tooltips etc.).
  • Fixed an issue that allowed players to change the ‘trios’ option and ready/unready status when the lobby screen was not active.
  • Fixed an issue where switching Leaderboard stats via d-pad didn’t update correctly.
  • Players can no longer buy bundles while in the matchmaking queue.
  • Fixed a few occurrences of overlapping icons in the Arsenal.
  • Fixed several bugs that could cause clean guns to appear dirty.
  • Fixed an issue that caused red skull kills to not be correctly displayed on the team details screen.
  • Fixed a few instances of the ‘locked’ icon and the ‘unlock percentage’ circle overlapping in the Book of Weapons.
  • Fixed an issue where the equipment bar would not show the correct custom hotkeys.
  • Fixed an issue that resulted in sorting not working as intended when used on the Roster weapons list.
  • Fixed an issue that caused the ‘Leave Group’ button to overlap with the chatbox.
  • Fixed an issue that caused the extraction banners to be completely white in the Tutorial Mode.
  • Fixed a mismatched calculation of bloodline XP for Mr. Chary and the Summons.
  • Fixed some flickering of the menu background.
  • Fixed an issue that caused the mouse cursor appearing in game.
  • Fixed an issue that caused the back buttons in the menu to always link back to the lobby screen.
  • Fixed an issue that caused all traits to have the + golden icon for new players or any player that deleted their user folder.
  • Fixed an issue that resulted in the bloodline button in the mission summary screen being covered when using German UI.
  • Fixed an issue that resulted in a tooltip being able to cover other tabs after navigating away in the Options menu.
  • Fixed an issue that resulted in Mission Summary buttons appearing on the Team Details screen instead.
  • Fixed an issue that allowed players to incorrectly make inputs while a pop-up was open.
  • Fixed an issue that resulted in the buttons in the initial landing pages to be too large.
  • Fixed an issue that resulted in the chain background of a locked legendary Hunter showing when the “details” are toggled on.
  • Fixed an issue with the bundle icon remaining on an item after the bundle has expired.
  • Fixed an issue that caused a special ammo icon to be displayed in the information box when no special ammo has been selected.
  • Fixed several instances of weapons having incorrect tags for filtering in the Roster tab.
  • Fixed an issue that resulted in the poison bolts and choke bolts to not have a duration in the description of the bolts.
  • Fixed an issue that caused button misalignment when changing the resolution and the window mode at the same time in the Options menu.
  • Fixed several issues with the filters in the Roster and Arsenal tabs.
  • Fixed an incorrect pop-up when discarding one contraband weapon in a dual wield setup.
  • Fixed an issue that caused a player to be unable to navigate through the death UI.
  • Fixed an outdated tip on the loading screens about replenishing health chunks.
  • Fixed a tutorial hint mentioning the old arrow matchmaking symbols.
  • Fixed an incorrect translation for the Stalker Snarl bow in some languages.
  • Fixed an issue that caused an incorrect tooltip in some cases when dual wielding pistols.
  • Fixed several typos in French and Portuguese.
  • Fixed an inconsistency in “Sergeant” in the descriptions of Bridgewater’s Honor DLC weapons in German.
  • Fixed an inconsistency in the English and German texts in the tutorial explanation.
  • Fixed a bug that caused the respec traits pop-up confirmation to appear twice when using a controller.

Weapons
  • Fixed an issue that allowed poison bullets/bolts to detonate a thrown projectile when hit.
  • Fixed an issue that stopped choke bolts from not producing a choke cloud when shooting a lit barrel.
  • Fixed a bug that caused weapons to clip through the floor after swapping it for another weapon.
  • Fixed an issue that caused a small delay to occur with the Bornheim Match when going back into ADS after a taking shot.
  • Fixed a bug that caused the Dolch Precision to disappear in the 3D viewer.
  • Fixed an issue that resulted in the Romero not dealing the correct damage when hitting a target meters away.
  • Fixed an issue that caused a contraband Weeping Marigold (Vetterli Marksman) to have no crack in the scope.
  • Fixed an issue that allowed concertina arrows can take of AI limbs without killing them.
  • Fixed an incorrect display of the explosive throw indicator when throwing in the last moments before explosion.
  • Fixed the weapon wheel display for the crossbow and hand crossbow only showing the second bolt icon.
  • Fixed an issue that resulted in lanterns not being turned off when thrown through a choke cloud.
  • Fixed an issue that resulted in dewclaw with a poison arrow not destroying a lantern.

World

Global

  • Fixed an issue that caused blueprints to be invisible in the Watch Towers.
  • Made improvements for all world items (IE hammers, envelopes, etc) to prevent clipping into surfaces or floating above.
  • Fixed an issue that caused Meatheads to de-spawn earlier than intended.
  • Fixed an issue that prevented items or weapons from being interactable due to clipping into the ground or surface.
  • Fixed an issue that caused the “Earn Bloodline XP” Summon to receive slightly less progress than intended.
  • Fixed an envelope spawn that could be hidden inside the Assassin’s lair dressings.
  • Fixed some spots where players could hide inside the Assassin’s lair dressings too well.
  • Fixed an issue that caused incorrect texturing on vegetation in the Sundown time of day.
  • Fixed an issue that caused the lightning strike of the bounty to not be completely vertical.
  • Fixed an issue that caused players to teleport or become stuck inside assets after using a ladder.
  • Fixed several crash instances when loading into missions.
  • Fixed several instances of invisible colliders on all three maps.
  • Improvements made to the navigation of the Spider and the Assassin in several boss lairs.

Stillwater Bayou

  • Scupper Lake: Fixed a group of floating trees on the southwest side, near Port Reeker.
  • Cypress Huts: Fixed a grassy hill not rendering correctly.
  • Cypress Huts: Fixed an incorrect audio cue on the wooden roof of the white house east of the boss lair.
  • Cypress Huts: Fixed some incorrect textures inside the main building.
  • Cypress Huts: Fixed a box incorrectly de-rendering inside the main building.
  • Catfish Grove: Fixed an invisible corner caused by some crates.
  • Catfish Grove: Fixed some floating geometry.
  • Slaughterhouse: Fixed a stuck spot in the boss lair barn.
  • Stillwater Bend: Fixed an issue that caused a Meathead to spawn on top of a roof.
  • Chapel of Madonna Noire: Fixed a stuck spot in the forest south of the compound.
  • Chapel of Madonna Noire: Fixed some visual holes in the ceiling in the basement.
  • Chapel of Madonna Noire: Fixed some invisible walls in the entrances to the basement.
  • Chapel of Madonna Noire: Fixed some flickering textures in the entrances to the basement.
  • Chapel of Madonna Noire: Fixed a small hole between two assets in the crouch entrance to the basement.
  • Chapel of Madonna Noire: Fixed an issue with the ambient audio when entering the basement.
  • Alice Farm: Fixed an issue that caused the vegetation to not load in properly.
  • Alain & Son’s Fish: Improved ground textures around the player spawns.
  • Alain & Son’s Fish: Fixed a stuck spot in a group of trees.
  • Alain & Son’s Fish: Fixed a stuck spot in a tree south of the main building.
  • Healing Waters Church: Fixed a gap inside the church that was only visible from one direction.
  • Healing Waters Church: Fixed a spot where a Hunter could hide too well inside some geometry inside the church.
  • Healing Waters Church: Fixed some vegetation that was clipping through the outer wall.
  • Healing Waters Church: Fixed an incorrect rendering of one of the underground tunnels.
  • Healing Waters Church: Fixed a vision issue where it was not possible to see a Hunter at specific angles at the entrances to the underground.
  • Pitching Crematorium: Fixed some incorrect textures in the basement walls.
  • Reynard Mill & Lumber: Fixed an extract vehicle that was clipping into the ground.
  • Reynard Mill & Lumber: Fixed a stuck spot in the sawmill building.
  • Reynard Mill & Lumber: Fixed a spot where the tree trunks overlapped with wood stacks.
  • Lockbay Docks: Fixed a stuck spot in the basement.
  • Lockbay Docks: Fixed a spot where a throwable could incorrectly go through a solid piece of roof.
  • Blanchett Graves: Fixed an oil puddle that was not igniting properly when exposed to a flame.
  • Davant Ranch: Fixed a floating piece of Scrapbeak lair dressing.
  • Davant Ranch: Fixed a spot where a throwable could incorrectly go through a solid piece of roof.
Lawson Delta

  • Windy Run: Fixed a stuck spot in the southeast forest.
  • Fort Carmick: Fixed some floating vegetation on the north side.
  • Fort Carmick: Fixed the Scrapbeak gramophone clipping into a box.
  • Lawson Station: Fixed a stuck spot in the construction building.
  • Lawson Station: Fixed several holes that you could see through in the sandbags on top of the station roof.
  • Lawson Station: Fixed a misalignment of the arch on the north side of the station building.
  • Lawson Station: Fixed an incorrect rendering of a cloth piece inside a train car in between the two boss buildings.
  • Bradley & Craven Brickworks: Fixed an issue that caused the AI to navigate incorrectly on the south side of the compound.
  • Bradley & Craven Brickworks: Fixed a clue that was clipping into the ground slightly.
  • Bradley & Craven Brickworks: Fixed a stuck spot by a broken-down cart.
  • Bradley & Craven Brickworks: Fixed a stuck spot on the roof of the first floor of the main building.
  • Bradley & Craven Brickworks: Fixed a stuck spot on some boxes inside the main building.
  • Bradley & Craven Brickworks: Fixed another possible stuck spot.
  • Bradley & Craven Brickworks: Fixed two wooden barrels that were overlapping on the north side of the compound.
  • Hemlock & Hide: Fixed an issue that caused AI to occasionally spawn under the white house on the west side of the compound.
  • Hemlock & Hide: Fixed a stuck spot.
  • Hemlock & Hide: Fixed a stuck spot by the fence and the creek on the south side.
  • Hemlock & Hide: Fixed a few floating assets on the south side.
  • C&A Lumber: Fixed a few spots where a player could vault through the roof to get on top of the buildings.
  • Ironworks: Fixed a tree that was clipping through a fence.
  • Ironworks: Fixed an incorrect texture on the roof of the main building.
  • Sweetbell Flour: Fixed an edge that a Hunter could walk on, which was not intended to be accessible.
  • Blanc Brinery: Fixed a stuck spot.
DeSalle

  • Lower DeSalle: Fixed a spot where AI could get stuck.
  • Lower DeSalle: Fixed an issue that caused some invisible geometry in the boss lair.
  • Lower DeSalle: Fixed a stuck spot in a group of trees south of the buildings.
  • Reeves Quarry: Fixed a healthkit spawn that was clipping into the large rocks.
  • Reeves Quarry: Fixed some misaligned geometry in the main building.
  • Reeves Quarry: Fixed a horse’s placement and ragdoll affects on the south side of the compound.
  • Darin Shipyard: Fixed some geometry that was clipping into each other.
  • Darin Shipyard: Fixed some crows spawning inside a tree.
  • Darin Shipyard: Fixed the white house render distance when looking at it from the east side.
  • Darin Shipyard: Fixed an incorrect texture issue south of the compound.
  • Darin Shipyard: Fixed a stuck spot.
  • Darin Shipyard: Fixed some floating trees on the northwest side.
  • Fort Bolden: Fixed a stuck spot between two carts.
  • Fort Bolden: Fixed a stuck spot in between the wooden wall and a cart.
  • Seven Sisters Estate: Fixed some floating vegetation.
  • Seven Sisters Estate: Fixed some hitching posts that were not vaultable.
  • First Testimonial Church: Fixed a piece of geometry sticking through the brick on the west side of the compound.
  • First Testimonial Church: Fixed an oil puddle that was not igniting properly when exposed to a flame.
  • First Testimonial Church: Fixed a few spots that were unintentionally accessible.
  • Upper DeSalle: Fixed an unfair gap on the cabin by the river that was only visible from one direction.
  • Upper DeSalle: Fixed a stuck spot under the pier on the river that is south of the compound.
  • Pelican Island Prison: Fixed a Cash Register that was clipping through geometry.
  • Pelican Island Prison: Fixed an issue that caused the wall assets to be misaligned in broken tower.
  • Pelican Island Prison: Fixed some dirt piles bleeding through the white building on the west side.
  • Pelican Island Prison: Fixed a piece of floating stairs inside the main building.
  • Moses Poultry: Fixed a resupply station east of compound that was partially floating.
  • Moses Poultry: Fixed an incorrect audio cue on the metal roof.
  • Ash Creek Lumber: Fixed an invisible collision box at the top of some stairs.
  • Ash Creek Lumber: Improved vaulting on the bridge towards Weeping Stone Mill.
  • Ash Creek Lumber: Fixed an issue that triggered “Boss Lair Entered” incorrectly.
  • Weeping Stone Mill: Fixed a spot that appeared to be in deep fog in the forest on the east side.
  • Weeping Stone Mill: Fixed some floating trees and dirt in the surrounding forest.
  • Heritage Pork: Blocked off a hole that appeared to be crouchable but was not intended to be so.
  • Heritage Pork: Fixed some vegetation clipping through the hut towards Ash Creek Lumber.
  • Stanley Coal Company: Fixed some incorrect textures on a brick wall.
  • Kingsnake Mine: Fixed a floating tree by the white house on the southeast side.
  • Kingsnake Mine: Fixed some metal plates that were clipping through other geometry.
  • Kingsnake Mine: Closed a gap on the bridge south of compound that looks like you could fall through.
  • Kingsnake Mine: Fixed some rock geometry on the east side of the compound.
  • Kingsnake Mine: Fixed an ammo box that could spawn in the way of a sliding door.
  • Pearl Plantation: Fixed some floating vegetation.
  • Pearl Plantation: Fixed incorrect metal audio playing on rubble ground.

  • Sometimes, reconnect does not work as intended and players have to try again.
  • In some cases, weapons will come out of ADS unintentionally.
  • In some cases, an explosive can damage an enemy through unintended terrain.
  • In some cases, when attempting to loot a hunter, a message can appear saying “Ammo full” which will prevent you from looting.
  • In some cases, the weapon wheel (controller) does not work as intended, and players are prevented from switching to a tool/consumable from their main weapon.
  • In some cases, the Spider can get stuck in the death animation, unable to be banished.
  • It is possible for a Hunter to receive the “extraction blocked” warning at an extract where someone else has extracted earlier in the match.
  • When a Hunter is revived at the exact moment as the reviver dies, an issue can occur.
  • In some cases, the poison effect will incorrectly stay on a player.
  • In some cases, a player could incorrectly fail to matchmake properly.
  • Ammo on single shot weapons can fail to load properly when switching ammo types while vaulting or quick-switching.
  • It is possible for Scrapbeak to get stuck on the staircase at Upper DeSalle.
  • In some cases, pressing Y/triangle on the trait screen can trigger both functions (press and hold) unintentionally.
  • In some cases, a Hunter could move slower right after placing a trap.
  • While using a controller on PC, controller UI will not be displayed while spectating.
  • In some cases when sprint and ADS are bound separately, sprinting input can be incorrectly ignored.
  • In some cases, a Hunter’s health will stop regenerating at 100 health, even if the health chunk should allow for further regeneration.
  • In some cases, lanterns are out of sync for disconnecting Hunters.
  • In some cases, the party invite can be broken after a reconnect of at least one Hunter.
  • Hunters can interact with trait charms (in the world) at a specific range that triggers the “trait acquired” audio, but the trait is not gained on the Hunter.
  • In some cases, a Hunter will only be partially visible for a short time when entering the lobby.
  • In some rare cases, a Hunter is able to incorrectly move during the end of a Quickplay.
  • In some cases, it is possible for a Hunter to receive a hitmarker with a flashbang, without the enemy being fully flashed.
  • In some cases, the banish state and extraction state can show the incorrect details. This is purely a visual issue. The normal status will continue as intended in the background.
  • In some rare cases, it is possible for AI to attack a Hunter during the “Waiting for Players” portion of a game.
  • In some cases, when an enemy hunter survives a headshot from explosive ammo the “death from a headshot” audio can still be heard.
  • In some cases, crows may react to player noise later than intended. If there is a lot of occlusion between you and the crows, they can also be hard to hear.
  • It is possible for concertina wire to unintentionally damage players through walls.
  • In some cases, you are unable to loot a weapon because the client registers that it fell in a different place than is shown on the screen.
  • Quickplay: Picking up a small weapon while performing a switch from a larger weapon results in swapping the wrong item.
  • The electric lamp is incorrectly shadowed by the Hunter.
  • When holding a world item (IE axe or sledgehammer), picking up a world spawn weapon results in an issue with the newly acquired weapon.
  • In some rare cases, it is possible for a grunt to be highlighted as an interactable object.
  • It is possible for an ammo crate to still be highlighted, even after a Hunter uses it.
  • In some cases, damage from the bomb lance will not show correctly on the death screen.
  • Using the arrow keys in the Roster screen hurts FPS performance while in the lobby.
  • In some cases, throwing knives can disappear when they are attached to something that disappears.
  • In some cases, queued melee attacks can fail for some items.
  • In Gunslinger, it is possible for the crosshair to be missing after switching weapons.
  • Aperture sights can randomly be flipped up or down.
  • At certain distances, the shadow from a lantern can stutter.
  • When placing a bear trap close to another object, it is possible for the action to be canceled incorrectly.
  • In some cases, the ammo counter will not update correctly when firing the Scottfield too quickly.
  • In some cases, an arrow will not break a window properly.
  • After reconnecting, a flare on the ground can loop the throwing audio to the reconnected Hunter.
  • In some cases, a Hunter will lose a healing item when trying to heal a teammate, but the heal will not go through.
  • In some cases, a Hunter will not receive an item back when looting a dead enemy.
  • While spectating, burning is not correctly represented on the health bar.
  • Bleeding damage ticks are not properly represented in the damage history upon death.
  • Holding RMB while switching to a melee tool or weapon does not correctly prepare a heavy melee.
  • In some cases, when dying to bleed damage from AI, you can receive an incorrect death screen of “You killed yourself.”
  • In some rare cases, the Spider can fall through the floor and become stuck when jumping on a Hunter.
  • In some rare cases, the bomb lance barb will not deal explosion damage in the full radius.
  • World health packs can stop a Hunter from interacting with a clue when dropped in certain spots on top of the clue.
  • In some cases, the Assassin’s clone can be stuck and not try to attack a Hunter.
  • In some cases, concertina wire is not correctly destroyed, although it was hit properly.
  • In some cases, a Hunter will not be able to instantly charge a heavy melee attack right after using a different tool/consumable.
  • When swapping weapons during a vault action, it is possible for the swap action to be canceled.
  • In some rare cases, it is possible for an audio queue to sound as if it comes from a different position than it should.
  • Unlocking a legendary weapon often unintentionally changes the order of the weapon equipment.
  • In some cases, the crosshair for the throwing knives/axes will disappear.
  • In some cases, Hunters melee and gun sensitivities can be misaligned.
  • In some cases, a Hunter is unable to fire when swapping quickly from iron sight to fanning.
  • Quickplay: In some cases, a used tool will be replaced when a Hunter is picking up a new tool.
  • In some cases, weapons will drop on top of each other, and it is hard to loot the desired weapon.
  • When vaulting and landing on top of a meathead, a Hunter can be catapulted into the air.
  • In some cases, the crosshair will become small and will not change size dynamically as intended.
  • In some cases, the transition between poison states will result in a slight camera shake.



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